They ’re literally in the name — dragons are to Dungeons & Dragonsas , well , dungeon are to Dungeons & Dragons . In the many pages of a million monster manual , there will never be a creature so iconic and important to thefantasy of the tabletop RPG franchisethan its monstrous namesake . But what ’s it like actually convey them to life ? io9 asked the folks from Wizards of the Coast just that .
dragon are on the brain of Wizards of the Coast ’s RPG series more than usual as of previous , which is saying something , all things considered . In D&D ’s Fifth Edition — which started off all those age back with a battle against Tiamat inthe Tyranny of Dragons risky venture serial — the late release of Fizban ’s Treasury of Dragons provide histrion and keep master with aplethora of new traditional knowledge and rulesto incorporate draconic element into their stories , from playing their descendants in fresh kinds of Dragonborn , to just how as if by magic weirda pile of Dragon Lair lootcan really get .
Meanwhile originally this month , theD&D MMORPG Neverwinterkicked off a new season of content visit Echoes of Prophecy , task adventurer with uncovering the mystery behind the return of a shadowy , undead - dragon - loving social club , the Cult of the Dragon . With the second part of Echoes of Prophecy set to hit Neverwinter today , and Fizban ’s Treasury on shelf , io9 spoke to D&D Game Designer and Fizban ’s Treasury carbon monoxide gas - generator James Wyatt , and Neverwinter Lead Designer Randy Mosiondz , to ask a bare doubt ( or six ): what goes into progress to a Dungeons & Dragons Dragon ?

Sometimes the best way involves necromancy, but… it’s not advised.Image: Perfect World/Wizards of the Coast
James Whitbrook , io9 : As a writer , mechanically or creatively , where do you set out ideate when make a new Draco for D&D ?
James Wyatt : For all the unexampled monsters in this book , the start degree was always sort of the Congress of Racial Equality nugget of the creature ’s identity : “ a beholderkin create when a percipient stargaze about dragons ” became the eyedrake ; “ moonstone dragon from 2nd edition , with Feywild connection ” was the start point for the moonstone dragon . We want novel monsters to find like they ’ve always been a part of the world — unless their sudden arrival in the earth is a central element of their story ! Often that means linking them to subsist monsters in an interesting room ( like with the eyedrake or the elder mind dragon ) or giving them a open shoes in the cosmology of the D&D multiverse ( like putting the moonstone tartar in the Feywild ) .
io9 : Fizban ’s is adding in a lot of extra lore and flavor for draconic plan in 5E. What ’s been the most exciting thing for you and the authorship team to restate on in this new release ?

Image: Wizards of the Coast
Wyatt : The thing I am most excited about is the way Fizban ’s ties dragons to the chronicle of the Material Plane and really emphasizes that the setting of D&D is amultiverse . We explore the nebulous bonds that link each firedrake to its “ echoes ” on other world of the Material Plane , and what happen when ancient firedrake exploit those bonds and set about to coalesce their echoes together into a new , topnotch - powerful form . I ’m really pull in to fancy that explores parallel realities , places that exist in multiple worlds at once , andtravel between worlds , so this look of the book is really exciting to me .
io9 : dragon can be freehanded , big brush for a tabletop party . What does the WOTC squad render to keep in mind in navigating the scale of creatures like dragons when indite new rule around them , as major characters in campaigns , or just as part of the D&D monster manual lexicon ?
Wyatt : The caper in scrap encounter is making sure we do n’t overtake the Dungeon Master ! dragon can be pretty complex , and we desire to search a kitchen range of choice in this Word without name the DM ’s job inconceivable . For that understanding , the novel mechanically skillful options for subsist Draco are jolly minimal . There ’s some simple traits and actions you might add to a firedrake ’s stat block , there ’s some additional den and legendary actions you might contribute or swap in , there ’s some alternative for dragon spellcasting . But those increase are all jolly depressed - impingement .

Image: Wizards of the Coast
What ’s more interesting to my nous are the ways we tried to help DMs bring dragons to lifetime during an encounter . There ’s a lot of space give to roleplaying dragons , recrudesce their personalities and goal and such , so the DM can have a clean theme of who this enormous draconic person is and what the firedrake is call up . There ’s also a mesa of meeting complications that can help animate up a single combat with a dragon , with entries ranging from “ the tartar really is n’t particularly concerned in combat ” to “ the dragon make out combat and appreciates the nerveless tricks the players are pulling off ! ”
io9 : flying lizard in D&D are more than just fights though — how do you go about communicating Dragons ’ influence in the earthly concern of D&D to players beyond combat with them ?
Wyatt : We spent a destiny of time in this book exploring adventure hooks that might work case into inter-group communication with a dragon — which might or might not ever require agitate that dragon . We babble out about the form of organizations that dragons form with their own kind and the ways they interact with followers or minions . And we spend a couple of pages discussing ways that DMs can work up an intact world or drive fib around dragons , inspired by preferences likeDragonlance , Council of Wyrms , and the Tarkir set up from Magic : The Gathering .

Image: Wizards of the Coast
io9 : They ’re in the name of the game , but what is it about the illusion of a dragon specifically that is so resonant to the world of RPGs ?
Wyatt : I ’ve been think about this a lot , and I ’m still not certain I have a great answer . I know at a deep and resonant degree that nothing says “ the kind of fantasy I ’m interested in ” like a dragon . Maybe it ’s the dawdle influence ofThe Hobbit , which I read when I was in about third grade ( and look on on television in 1977 ) . But I suspect it ’s deeper than that . Dragons show up in myths and legends as powerful forces of chaos , as the embodiment of greed , as metaphor for the tyrannical world power of conglomerate , as tremendously ancient power , and as surpassing liveliness of wisdom , and all of those archetypes show up in phantasy broadly speaking — and in D&D specifically . Slaying a firedrake is like the quintessential routine of valiance . I opine there ’s a deep mythological resonance there that ’s at the heart of what makes fantasy such a sinewy call to our imagination .
io9 : Walk me through the appendage of designing a major encounter against a creature like Tiamat or Vilithrax for Neverwinter . Is there anything different the team weigh when players are go away up against a firedrake compare to other major combat in the game in these phase of ideation ?

Image: Perfect World
Randy Mosiondz : Part of it is considering the role dragons play in the setting . Dragons are some of the heavy hitter in keep & Dragons . They ’re more than just rampaging animal : they are very long - lived and cunning creature , who much like man , cumulate wealthiness and allies over sentence , which makes them all the more powerful . So you have to take these gene into chronicle when designing an encounter with them . You end up facing the dragon ’s ally / minion throughout the course of the fight with the flying lizard , in accession to whatever special quality of the dragon ’s lair .
io9 : In what ways does Neverwinter ’s nature as a digital game rather than the tabletop realm of D&D make it more challenging to incorporate big - shell creature like dragons as NPC and enemy ?
Mosiondz : One of the factors we have to view is the size of dragon that come with age . The 5e dragon eld ranges run from wyrmling to ancient ( and even bombastic in Fizban ’s ) . But in an action at law secret plan like Neverwinter , you have to figure out a lot of existential thing like : capsule collision of monsters and the collision of the arena they ’re fighting in , animation rigs and clipping issues , as well as what melee characters are seeing when they are up near to a Draco and how dragon attacks are being clearly convey to players . So we call for to keep the sizing of dragons fairish when fighting them so we can address all of those military issue .

Image: Perfect World
io9 : Is there anything the Neverwinter team front to directly from the tabletop car-mechanic when it comes to encounter design for a draconic opposition ?
Mosiondz : We typically look at the tabletop source first when constructing enemies , then endeavor to figure out how that render to action mechanism game mechanics . In the font of firedrake , we ’re looking at the full array of flying dragon powers , from their raw strong-arm attack capableness ( bites , claw swipe , tail swings , flank buffets ) to their breather weapon system . We ’re also developing other dragon feature such as spellcasting and polymorphing , which really reinforces the more level-headed aspects of dragons .
io9 : Neverwinter saves some of its large dragon fights for heroical encounters . What makes the dragon stand out compared to other sort of meeting design in the biz ? What are the challenges from a excogitation perspective , beyond the weighing machine of the creature ?

Mosiondz : We have dragons as donjon hirer , too ! I think one of the biggest things with dragons is giving them the esteem they deserve . You ’re never going to find oneself easy solo skirmish dragons in Neverwinter . You might have a skilled actor or powerful fictitious character that can end up taking on dragon solo , but that ’s going to be more the exception than the formula . And with the upcoming Draco updates we ’re doing , it ’ll make them even more formidable .
io9 : Fizban ’s is bringing a lot of new flavor and mechanical details for dragon - related elements in a few months . What ’s been exciting for the Neverwinter squad about the waiver , what do you want to see brought over into the game ?
Mosiondz : the right way now we ’re looking into how to make each dragon type act uniquely from each other . After all , the differences between violent dragons and gullible dragons should be more than their hint arm ! We ’re also delving into more of the multiversal nature of dragon in some of our upcoming escapade narratives . Lots of exciting flying lizard - tie in content coming in 2022 !

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