There aremany waysto puzzle out the standard 3×3 Rubik ’s block , each with its own vantage . Faster methods normally requiring more practice and algorithmic cognition . But now , thanks to undergrad Martin Španěl and augmented reality , no committal to memory is demand to master the cube in 20 moves or less .
First , his package takes stimulus from a camera , read faces of the cube to glean the predilection of each of the non-white blocks . Once it knows where everything is , augmented realness kicks in to display the accurate motion needed for figure out using theKociembamethod . The whole project was write in Java for Španěl ’s bachelor ’s dissertation .
The software is far from perfect , however . Španěl admits the frame rate is painfully modest , and it ’s even worse on the Android version . The software program also can not detect if the user has made the incorrect move , so if you mess up you ’ll be starting all over again . But who ’s quetch ! It ’s certainly more interesting and utilitarian than the long - wrap papers most of us wrote and forthwith forgot about in club to graduate .

Španěl ’s hope to unloosen a polished version of the Rubik ’s solver — andpotentially unresolved source the codefor it — this fall fit in tohis responseson Reddit . by and by versions may also include a option of solving methods .
Augmented realityReddit
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